import { AvailableRoomsInfo, GetAvailableRoomsConfig } from "../../GOBE/GOBE";
import GameUtils from "../GameUtils";
import { Global } from "../Global";
import LaunchParam from "../LaunchParam";


const { ccclass, property } = cc._decorator;

@ccclass
export default class Launch extends cc.Component {


    OnStartClickt() {
        let playerId = LaunchParam.Inst().LaunchParam["playerid"];
        if (playerId == null) {
            playerId = GameUtils.MockOpenId();
        }
        Global.Inst().Init(playerId);
    }



}
